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Frances Ducoir
Academy of Decadence
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Posted - 2007.04.29 15:18:00 -
[1]
imho the problem is the same with the closerange railgun amo. its penalties are so ridiculous compared to antimatter. with closerage railgun amu you cannot move anymore (speed penalty), your tracking is crap, your cap need is crap, your range is TOTALY crap, your fitting requirements are worse than with named rails and your damage is not much more than with prototype railguns (best named) and the damage is ridiculous compared to faction guns.
why cant faction guns use t2 amu?
faction should be > t2
you train months for t2 guns and get such crap. there is no better timesink in skill training which gets you worse results compared to the time consumed.
btw the long range railgun amu is fine. its just the shortrange one which is totaly useless. fix it! also fix faction guns which should be > t2.
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Frances Ducoir
Academy of Decadence
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Posted - 2007.04.29 15:27:00 -
[2]
second this. its true antimatter does more dps since you will hit the target much earlier (more range) and much better (more tracking). the only use for javelin is to get faster in warp. if aligned and accelerating, load javelin and you are instant in warp :D
please fix javelin. (and give my faction guns t2 amu :D)
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Frances Ducoir
Academy of Decadence
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Posted - 2007.04.29 15:46:00 -
[3]
Originally by: Nero Scuro It's supposed to be specialised ammo, not just out-and-out better in every way.
In some ship setups, T2 ammo is just plain not supposed to be better than T1. Deal.
javelin is worse in every ship setup than antimatter. there is no role for javelin left which justifies the price and time for skill training
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Frances Ducoir
Academy of Decadence
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Posted - 2007.04.29 15:57:00 -
[4]
spike m for example is fine. its damage is similar to uranium m (with skills for t2 rails) and the range is fine but tracking is crap - it is specially for sniping and its penalties are fine.
javelin m has -14% to speed PER GUN. take this *7 and you end up with 60 m/s on an battlecruiser with ab ON. your tracking is crap, your range is crap, you need more cap and all this just for a small bit more damage IF your target is within your range (which is easily to avoid for the target since you cannot move at all).
javelin is useless.
i don't know the situation for the other t2 amos but railgun is definatly nerved to hell and back and rendered useless.
which role is javelin supposed to fill? which use does it have?
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Frances Ducoir
Academy of Decadence
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Posted - 2007.04.29 16:48:00 -
[5]
sony online entertainment made the mistake to exagerate with their nerfs. it made me stop playing the their game. in everquest II there was a sorcerer class called coercer which basic features were growd control, rooting and mezzing but which had crap dps. SOE decided they are too powerful and the nervbat hit them and smashed them into the ground. after nerv this class was complete useless and everybody who played them could begin a new char.
although ccp seems to be a bit more careful with their nervs i still think some of the nervs are a bit too harsh. would be nice if ccp would be more "sensitive" with their ballance changes.
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Frances Ducoir
Academy of Decadence
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Posted - 2007.04.29 16:51:00 -
[6]
Originally by: Ghostshadow Javlin is good for stationary (Like strucures in missions) or very large targets (capitals).
and which use does javelin m and javelin s have? no one would use frigs or cruisers against stationary targets and you have to admit that the only use of javelin for structures is a bit poor.
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Frances Ducoir
Academy of Decadence
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Posted - 2007.04.29 17:14:00 -
[7]
Edited by: Frances Ducoir on 29/04/2007 17:10:48
Originally by: Vactet
But to those saying the training isnt worth what you get..lets look at that. -T2 Guns, even with T1 ammo, have a higher damage. So thats a good reason.
250mm prototype gauss railgun damage mod 3,3 250mm railgun II damage mod 3,3
take the med railgun spec skill and you have 8%-10% more damage with antimatter m - wow... what an effort for months of training.
if you compare shadow serpentis / gallente navy 250mm railgun with t2 the damage bonus is ridiculous.
the extra damage comes from the amunition, read javelin m, which is just stupidly nerved and totaly useless. i prefer antimatter m over javelin m in every situation.
when shooting structures: antimatter m is much cheaper when shooting everything else: antimatter m has much better range and tracking
there is no use for javelin m and s because every frig or cruiser sized vessel is doomed to death with this speed penalty.
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Frances Ducoir
Academy of Decadence
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Posted - 2007.04.29 20:50:00 -
[8]
Edited by: Frances Ducoir on 29/04/2007 20:48:58
Originally by: Nero Scuro
Originally by: Spenz
So the fact that javelin does LESS DoT than Antimatter makes it specialized as a high damage ammo? Gosh Im so wrong then. Your right. Javelin is specialized in high damage. Question is who recieves that high damage; your opponent, who is dodging every shot, or you, who is so nerfed in speed and shields that he can just keep getting wrecking hits on your ship.
Javelin also has a built in webifier that activates on your ship so yeah I guess it is specialized.
As for no evidence that T2 ammo is nerfed, I have 2 answers for that. 1. Provide evidence that T2 ammo DIDN'T have limiters placed on it because it was better and 2. Read the patch notes for Revelations and you might see a few 'changes' concerning T2 ammo.
Im pretty sure number 1 will be tough for you since you cant read the Dev's minds. Guess thats what happens when you make stupid demands. Number 2 is evidence of nerfs so yeah I guess you are wrong. They DID nerf T2 ammo heh.
Javelin does NOT do less DoT than AM! Jesus, you just don't really get the meaning of SPECIALISED, do you? Javelin is good VS targets larger than yourself where speed isn't an issue. That's called specialisation. Use Jav S against cruisers or bigger and the tracking won't matter. Same with Jav M against BS, or Jav L against capitals. Moron.
you dont get the point. regardless your stupid behaviour i'll explain it for you.
you talk about javelin beeing specialised for engaging larger targets.
your frig engaging a cruiser and using javelin will be certain DEAD due to the speed penalty. the bigger cruiser guns will rip you apart while you are crawling around with your javelin s loaded.
same with cruisers/bc versus bs. you are so slow, the bs guns will have a easy time hitting you.
there is no use for javelin except when it comes to stationary target which is ridiculous.
and of course it does less DoT. you can't do damage to something you cannot hit because it is out of range or your tracking is to slow.
please think before writing.
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Frances Ducoir
Academy of Decadence
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Posted - 2007.04.29 21:05:00 -
[9]
Originally by: Tareen Kashaar Well, I guess the penalties would make some sense if they were only applied *once*, no matter how many guns have that ammo loaded. The way it is right now, I can get a vengeance with MWD and gleam to have a bigger sig radius than an Apoc... ¼_¼
this exactly is the problem:
javelin m: -14% speed PER GUN is way too much nerved. take it *7 and your bc will crawl at 60 mps with ab on.
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